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They have downsides, and require tactical considerations. Or dropping from an AC10 to a UAC5 can be an improvement if you are willing to spread that damage around a bit more.īasically, UACs are great, and in many cases they are an improvement over ACs, but they are not straight upgrades. Now, if you have a build with 2 AC10s, and you want to drop that to a UAC10, that's an improvement with the understanding that you reduce your tactical capabilities slightly (no splitting fire, less heat management, etc). Upgrading from an AC10 to a UAC10 requires making some serious sacrifices that may not be possible for what you get out of it. json data files messed up by HBS - traditionally CombatGameConstants.json, and new ones like Optimized Capacitors, Prototype Hatchet, both Lance Command modules, Battle Computer, and Battlemater 1GB mech. These planets apparently are able to sell all other mechs installed with these special components. Added support for internal engine double heatsinks Bugfixes for. I'm referring to those special components that are found only in Marauders, Archers etc. The UAC10 is 15 tons, 4 tons of ammo for the same engagement capability, and 8 tons of sinks to stay neutral for a grand total of 27 tons and 15 slots. I've noticed that some planets store sell mechs with special components installed on all the mechs. If there are 4 mechs but only 3 mechwariors, only 3. Each mech must be deployed with a mechwarior. #Battletech heavy metal best place for double heatsinks how toYou can decide which mech to deploy, how to loadout them, and which pilot in each. #Battletech heavy metal best place for double heatsinks fullIn this game, you can have at most 4 mechs, or a full 'lance', in a mission. Then you would have less heat sinks to cool your mech down. So an AC10 is 14 tons base, lets say 2 tons of ammo for 16 rounds, and 4 tons of heat sinks to stay neutral for a grand total of 20 tons and 9 slots. Metal is the mechs, meat is the MechWarriors. The only location benefit might be if you really need the heat sinks, that you don't put it in a location where it can be destroyed by an enemy piercing your armor and destroying internals. (In Classic 3025 Battletech which takes place in the same time frame. On top of that, they do kick up a lot of recoil which makes them difficult to use for rookie pilots (and since guts tends to be the least valuable skill, even my heavily experienced pilots tend to not do so great with them in extended engagements) The Heavy Metal DLC adds on a campaign featuring two Legendary MechWarriors from. An AC10 produces 12 heat, a UAC10 produces 24 heat. So you typically end up doubling your ammo supply. A UAC10 with 1 ton of ammo can only last 4 rounds of combat. An AC10 with 1 ton of ammo can last 8 rounds of combat. They fire 2 shots, which means they burn ammo like crazy. Raven which has an Electronic Warfare Package, and then Bull Shark which standard has a Thumper on it.UACs are great, but it's not like there isn't a downside to them. Each weapon set can make use of all or most of the mech's heat sink capacity. Which is to say, a mech carries one set of heat sinks for two sets of weapons. You also have a few Mechs that only show up after flashpoints have been completed like the Hatchetman, which incidentally has a hatchet on it. Re: Min-Maxing/Munchkin Mechs (Optimal Mech Builds) Well right off the top of my head, anything designed as a bracket shooter. Warhammer - damage bonus for energy weapons Rifleman - View range increase and accuracy boost Phoenix Hawk - Jump range bonus and damage bonus when jumping Marauder - Damage resist to lance and called shots bonus I want to like PPCs, but their heat usage is insane, and anything below an AC10 is just too heavy for how little damage it does later on, and Llasers just generate insane heat compared to mlasers, especially once you factor in that you can have 3 mlasers for every Llaser while Llasers only deal double of a Llaser. Two PPCs together generate 70 heat, which is 40 above standard sink capacity, requiring 13 heat sinks for neutrality. However, putting in a second PPC is going to make the heat sink tax increase quickly. ![]() Heavy Metal DLC adding quite a number of such Mechs though not all have them.Īnnihilator - Stability damage resist and also damage boost to ballistic weaponsĪrcher - Stability damage bonus to SRMs and LRM tighter groupingĪssassin - Ignores 2 evasion pips to everything it targetsĬyclops - Command module that provides +1 initiative to whole lance, HQ provides also damage reduction Four heat sinks would allow a stationary ‘Mech to fire a single PPC every turn and maybe even walk or run without undue build up of heat. You are referring to Mechs that have quirks on them. They tend to be randomized so no guarantee you will get them at the same place. ![]()
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